As always, my favourite part of the project was the beginning. I love the research and idea development part of a project and this one was no exception. The aim of this project was to create two characters that were complete opposites, but would exist in the same universe. I started by mapping some brief ideas and looking at general character relationships and thinking about which ones inspired me enough to take further. With a few ideas in mind, I went onto Pinterest and compiled my findings into a large mood board to help me out.
I made a bash kit, which was helpful because it helped me visualise more the kind of shapes that would be used to make up the duo. I used these to make some sketches of my characters to see how they fit together, always trying to make sure their designs complimented one another.
I was pretty secure with my idea, so I looked further into the designs, trying to make them both contrast as much as possible. I focused on making everything about the girl's appearance small and rounded, whereas I wanted the boy to contrast by giving every part of him very angular edges. I then experimented with the boy's face and hair style. I decided I quite liked how he looked with long hair with one shaved side, so that he'd have more of an alternative look.
After this I experimented with some different values, so I could see which designs contrasted well with one another. I'd had a presentation and I'd been advised to make the girl's hair contrast more with her shawl, and make her neck longer so that her silhouette is better.
I then focused on adding more detail to my characters texture-wise. Even now after re submission though, I think I could have made the textures more interesting. It makes me a bit sad to look back at these concepts because even now I'm still really proud of them, I'm just dissapointed that I was unable to translate the idea into 3D effectively.
After focusing on the colours, I drew both characters in a T pose so I'd be able to model from them.
This was the little girl by the end. She's not AWFUL, but she could do with re-working. I only resubmitted the boy, because he has the more immediate problems. I'd like to come back to this model and perfect this on too, because frankly, it's a creepy model. If you look at her face on the side pose, she looks like a creepy doll. So if I come back to this, like I have been saying I would since we initially finished this project, my first port of call would be to sort out her face and round her features to it more. I would also improve the models topology and make her had more similar to the concepts.
Modelling the boy has been a steep learning curve, but I have learnt a hell of a lot from doing this project. This is what the model looked like initially. I know. It makes me cringe looking at it. I can't believe I ever looked at it and thought 'Yeah this is going well.' He was way too feminine in appearance for words, and had the same unsettling doll appearance as his sister.
I tried to refine this further to a point that I was happier with. At the time I thought it was a massive improvement, and I suppose it still is. I just can't look at the topology without cringing, although the face was much better. In my formative assessment meeting we discussed how it was still feminine in appearance, so I took it away and concepted some more.
My main points of crit were to improve his topology, give him more defined textures, and give him a more broad chin to make him look more male. I did some concepts to start off with, because I wanted to know what I was aiming for. I decided that I wanted to change him, so I looked at disney 3d models like Tadashi from Big Hero 6. I was making him slightly older, but it was okay because having an aged point of reference helped me draw out his whole stance and stature to a more concrete reference.
I decided that until I have mastered faces properly and can translate it to a model well, I would change the hairstyle to a short, more masculine style, rather than the alternative style hair.
After deciding to keep the same colours and essentially the same outfit, I thought that I might give him a hat instead of just hair, to make his head more interesting.
This was the finished result by the time I had finished modelling, re unwrapping and texturing.I think pretty much every aspect of the character is a massive improvement and now he definitely looks male. He's less stylized but is modeled more effectively. I'm going to work harder on stylisation, because it's really enjoyable and I think I could be really good at it if I pushed myself. I've given him better hands and his shoes are leaps and bounds better than what they were.
I think this project has taught me a lot over the course the original project and the re submission, and I think it's so comforting to see how far I've come. I enjoyed this project so much and I potentially might think of just redoing it completely for fun, as a personal project. I'm immensely proud of this achievement.
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